
| Single Sign-On | Social Graph | WebServices API |
| Share accounts across multiple titles, decide what information is shared. Accounts can be linked to external social networks like Facebook and OpenSocial. | Manage both contextual and analytical data for your members. Build relationships and match members using filtering criteria. | Access your data using industry standard messaging protocols such as JSON and XML. |
| Simulation Persistence | Leaderboard | Scene Storage |
| Have an object in your world that you want to save the state of? No problem, all objects in the realtime simulation can be serialized into the datacenter and retrieved later. | Keeping track of all time and weekly high scores is essential for the community gaming experience. Easily save and retrieve player, friends and global score data via our webservices API. | Give your members the ability to save games and worlds they modify. They can even share their creations with other members who can derive from the original creations. |
| Presence Management | Profile Management | User Media Storage |
| Keep track of members presence status, and let other members know who’s ready to play, how their feeling and what they’re doing. | Members can manage their public and private profiles. Contains information on scoring, purchase, social network and credit recharge activities. | Members can upload their own content, or use our client toolkit to create unique content live within 3d environment. |
| Virtual Economy | Message Filtering | Creative Commons Support |
| A dual currency, points and credits virtual economy gives you the ability to create quests and reward based activities which can be decoupled from monetized activities. | Black-list filtering of bad words. You decide what’s in and out, multiple languages supported. | Useful for user generated content. Members can choose a CC license for their original work, and attribution and derivative control is fully automated. |

| Social Network Integration | Standalone Support | Reusable Web Parts |
| Easily deploy your game or application on Facebook and any OpenSocial SocNet. You get easy access to the members friends, vital statistics and presence info. | Deploy your game or application as a standalone executable that auto-updates, and give your players instant access to your content. | Core web-based components such as credit purchasing, mobile payment, the community forum and the item mall can easily be embedded into any web page. |
| URL Application Sharing | Application Embedding | Payment Methods |
| Use a simple URL to share content. You can even drop players into active games, even if they’re not a member. | Embed your game or application into any web-page or blog, such as word-press. | Take payment from members, utilizing a number of payment methods. We currently support offer-based, mobile, PayPal, Visa/Mastercard and Cash payments. |
| Community Forum | ||
| Essential for creating stickiness, getting feedback from members and making your game more social. Empower your members by giving them a voice. |

| Socket Communication | Scalable Architecture | Networked Physics |
| Super fast UDP, RUDP and TCP communication. Keep even the most demanding games in sync for hundreds of players in the same environment. Powered by Photon. |
A simple scalable sharding system let’s you scale out to support tens of thousands of concurrent players. A global lobby, session list and presence server keeps your social graph in tact and let’s you teleport to friends, dynamically match players, and generally provide a more social experience. | Provide an unparalleled sense of realism in your world by letting objects act as they would in the real world. Falling boxes, crumbling walls and bouncing balls; all physics enabled objects are automatically synchronized for all players. |
| Dead Reckoning | ||
| Keeping players in sync across slow or laggy Internet connections involves some trickery. Our specialized dead reckoning algorithms are made especially for low-bandwidth, high latency connections. |

| Dynamic Application Monitoring | Economic Administration | In-World Admin Builds |
| Keep your finger on the pulse, be ready to react to changes in your economy, visualize the trends and monitor member activity. | Easily manage your item mall from a web-based console. Add, edit and retire items with a few mouse clicks. | Sometimes you need to monitor without affecting the world. Admin builds allow you to enter any environment as a spectator, monitor user activity and communicate with members in-world. |
| Community Management | ||
| Similar to the economic administration console, a similar interface is provided to allow management of the community that grows around your game or application. Reward members, dish out temporary or permanent bans, donate currency or points and manage member statistics with simple point and click efficiency. |

| Game Templates | Unity Integration | Datacenter & Realtime SDKs |
| Use our existing game templates to quickly setup your own foundation. Focus on creativity rather than recreating the basics. | The best 3D engine for browser-based 3d, bar none. Developers love it, gamers love it and so do we. All Cmune client technology is compatible with the Unity engine. | Access the Datacenter and Realtime servers using strongly typed datatypes, via serialized JSON messages and real-time server events respectively. |
| Development Automation | Multiplayer Content Editing | Avatar Customization |
| Tools and workflow automation utilities help you get the job done faster. | Simple tools to allow in-world players to jump into design mode and edit the environment. One or more players can be designing the environment, whilst other can be playing, setting the scene for some amazing experiences. | Character customization module supporting a number of body regions that can be customized and mesh-swapping for clothing and other types of items. |
| Custom Decal Editor | ||
| A sophisticated decaling tool that can apply textures to create tattoos on characters, stickers on cars and anything else you can think of. |
