Archive for the ‘blog’ Category

‘UberStrike HD’ launches on Mac App Store

‘UberStrike HD’ launches on the Mac App Store. The world’s first social shooter now available natively for Mac.

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New Bluebox Maps

Bluebox Maps are experimental maps that we’re quietly previewing through our community. They have very basic blue grid textures, no jump pads or ammo (yet) and are focused just on gameplay. We currently have two new bluebox maps –  Sky Garden and Fort Winter! Why have we done this? We want our awesome community to [...]

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UberStrike 4.3.1 now live!

Huge new UberStrike update now live! Includes a new map, new game mode, new gear and much more!

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UberStrike 4.3 is live!

UberStrike 4.1 is Live! New Features: Player Tagging – Visibility mechanics for player names have been updated. Remote player name opacity changes based on distance from local player. – Visibility distance is based on the size of the level, so player names will be visible from a larger distance on bigger levels. Team Identification – [...]

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UberStrike Launches on WeGame

Cmune’s UberStrike is now available on WeGame, leading video and picture sharing service for gamers, now entering digital distribution for games.

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Amazon Case Study on UberStrike for Real-Time Cloud Gaming

Amazon Web Services case study on Cmune’s UberStrike for our cutting-edge use of cloud computing. Real-time 3D browser-based gaming is not a trivial thing!

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UberStrike Media Coverage

Media coverage for UberStrike’s Launch at G-Star 2010 in Busan, South Korea. Thanks to you all!

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Jobs | Senior Web developer (Beijing – China / video games)

Cmune is hiring! We are looking for a Senior Web developer to join our core team in Beijing.

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Jobs | Senior Network Programmer (Beijing – China / video games)

Cmune is hiring! We are looking for a Senior Network Programmer to join our core team in Beijing.

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Cmune interview on LaTribune

La Tribune, the leading Financial Economic newspaper in France – covered online gaming in Asia – and interviewed Cmune

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