Cmune’s 3D Social Shooter “Paradise Paintball” is “Best New MySpace App”

San Francisco, CA. – Mar 10, 2010 – Paradise Paintball, the first 3D social shooter on Facebook, MySpace and Apple’s Dashboard Widgets, has been awarded the title of “Best New MySpace App” during GDC 2010 at the MySpace Developer Day in San Francisco.

“Paradise Paintball brings adrenalin to social networks,” said Ludovic Bodin, Cmune’s Co-Founder and CEO, “the fun setting and fast-paced action is better than a cup of coffee, enjoyable by casual players as much as hard-core FPS fans.”

The game transports players into a stunning 3D tropical setting for real-time multiplayer paintball shootout. Players can customize their character, get deadly paintball guns and sturdy armor, form clans and play across five different maps to rule the paintball field.

“Social gamers are ready to graduate to console-quality games and we’re proud to be the first to bring a powerful 3D game to social platforms,” said Shaun Le Lacheur Sales, Cmune’s Co-Founder and CTO, “the future is real-time, cross-platform and we’re making it happen.”

The game monetizes via a free-to-play model and is playable across multiple web-based channels including MySpace, Facebook, on Apple.com as a Dashboard Widget and Cmune’s own game portal.

MySpace | www.cmune.com/pp/myspace
Facebook | www.cmune.com/pp/facebook
Apple Dashboard | www.cmune.com/pp/apple
Cmune Portal | www.cmune.com/pp/portal
Company | www.cmune.com

Paradise Paintball 3.0 from Cmune on Vimeo.

About Cmune, Ltd.

Cmune Ltd., founded in 2007, is based in San Francisco and Beijing, home of the world’s most active online gaming scene. Paradise Paintball is Cmune’s first title built on its real-time web gaming platform and the world’s first 3D First-Person Shooter (FPS) to run across MySpace, Facebook, Cmune’s web portal and on Apple.com as a Dashboard Widget. Cmune has developed a proprietary platform allowing rapid creation, distribution and monetization of next-gen social games, browser-based MMOs and Virtual Worlds, leveraging it for both in-house and third-party development.

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